Puremagnetik Swarm 1.0.1 破解版 – 音频粒子效果

Puremagnetik Swarm 1.0.1 破解版 – 音频粒子效果

Swarm是一种声音设计效果,其灵感来自于 群集智能 和 粒子质量,如作曲家Iannis Xenakis所使用的那些

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Puremagnetik Swarm 1.0.1 破解版 – 音频粒子效果
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Swarm是一种声音设计效果,其灵感来自于 “群集智能 “和 “粒子质量”,如作曲家Iannis Xenakis所使用的那些。它克隆样本的一个片段,并将这些成员放入一个 “群 “中,以统一的–有时是随机的–协调方式分散开来。
Swarm在创造密集的拨弦云或空间感、随机的环境方面表现出色。这是一个非常非传统的效果,具有不可预知的、经常是奇妙的结果。通过一些实验,声音设计师应该熟悉Swarm的特性,以及如何在他们的作品中最好地利用它。
Swarm is a sound design effect inspired by “swarm intelligence” and “particle masses” such as those employed by composer Iannis Xenakis. It clones a segment of a sample and puts those members into a “flock” that disperses in unified - sometimes stochastic - coordination.
Swarm excels in creating dense pizzicato clouds or spacey, randomized ambiences. It is a very unconventional effect with unpredictable and oftentimes wonderous results. With some experimenting, sound designers should become acquainted with the character of Swarm and how it can best be utilized in their productions.
SOURCE Select a source sample (.wav or .aif)
The SECTION control determines how much of the sample to read - starting from the beginning
SHAPE ramps up to DENSITY over time - in a loop. Lower values get to DENSITY faster. Higher values take longer to get to maximum density.
DENSITY determines how large the swarm is. It ranges from 2 to 30 members.
SIZE adjusts the average size (duration) of each member of the swarm. It ranges from 100 milliseconds to 1 second.
SPLATTER is a pitch echo effect. It simultaneously controls echo type and pitch parameters. It can be used creatively to get interesting effects from the Swarm.
MIX interpolates between the pre-Splatter and post-Splatter signals.
Formats
VST2, VST3, Audio Units
Native M1 compatible
System Requirements
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